The effect of a full immersive Playstation VR training program on the children’s perceptual abilities development in Volleyball
DOI: 10.6018/cpd.478181
archive: archived pipeline: cataloged verified
Get this paper ↗ (DOI — opens at the source; we link to it, we don't host it)
Summary
This paper addresses the conceptual ambiguity and terminological inconsistency surrounding "exergames" in academic literature. The authors identify a significant gap in communication between health-related researchers (e.g., kinesiology, medicine) and non-health researchers, who use varying definitions and terms for video games that involve physical movement. The study is motivated by the need to clarify these definitions to better understand the role of such games in promoting physical activity and preventing obesity, particularly among children. The authors conducted a review of 23 articles to analyze the terms and definitions used in existing research. They categorized authors based on their disciplinary affiliation (health-related vs. non-health-related) and examined the specific elements included in their definitions, such as "exercise," "physical activity," and "video game." The analysis revealed that while "exergame" was the most frequent term, its usage was inconsistent. Non-health researchers predominantly used "exergame," whereas health-related researchers employed a wider variety of terms, including "active video game," "interactive video game," and "activity promoting video game." Furthermore, the authors critiqued the prevailing definition of exergaming as a combination of "exercise" and video games, arguing that the strict definition of exercise—which requires intention, structure, and repetition for fitness improvement—excludes many physically active gaming behaviors that still offer health benefits. The review found that relying on the term "exercise" creates confusion because it fails to distinguish between sedentary activities that improve skill-related fitness (like reaction time in shooter games) and activities that promote health-related fitness. The authors argue that many researchers conflate "exercise" with general "physical activity." To resolve this, the paper proposes a redefinition of exergames and exergaming. An exergame is defined as a video game that promotes or requires physical movement (exertion) that is generally more than sedentary, specifically including strength, balance, and flexibility activities. Exergaming is defined as the experiential activity of playing such games to promote physical activity beyond sedentary levels. The significance of this work lies in its attempt to standardize terminology to facilitate clearer communication across disciplines. By shifting the focus from "exercise" to "exertion" and explicitly including balance and flexibility, the proposed definition better captures the health benefits of active gaming without relying on the player's subjective intention to improve fitness. This clarification aims to reduce confusion in future studies and help researchers more accurately assess the potential of video games as tools for promoting healthy lifestyles and reducing sedentary behavior.
Provenance
The full processing record for this entry. Every stage of this paper's journey through the pipeline is logged — what ran, with which tool and model, how many attempts it took, and when it last completed.
| Stage | Outcome | Tool | Model | Prompt | Attempts | Completed |
|---|---|---|---|---|---|---|
| discover | success | Crossref | — | — | 1 | 2026-06-24 |
| archive | success | canonical_url | — | — | 1 | 2026-06-26 |
| extract | success | cached | — | — | 2 | 2026-06-26 |
| clean | success | clean | — | — | 1 | 2026-06-25 |
| chunk | success | chunk | — | — | 1 | 2026-06-25 |
| embed | success | embed | Qwen/Qwen3-Embedding-8B | — | 1 | 2026-06-25 |
| promote | success | — | — | — | 1 | 2026-06-24 |
| summarize | success | llm | qwen3.6-27b-prismaquant | summ-v5 | 1 | 2026-06-26 |
| tag | success | vector_similarity | — | — | 6 | 2026-06-25 |
| verify | success | — | — | — | 1 | 2026-06-26 |
Summary generated by qwen3.6-27b-prismaquant on 2026-06-26; verification: verified.
Topics
Ranked by relevance to this paper. Hover a topic for its definition.