The effects of video games on cognitive aging

Maillot, Pauline; Perrot, Alexandra; Hartley, Alan · 2012 · Crossref

DOI: 10.1684/pnv.2012.0317

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Summary

This review paper examines the relationship between video game practice and cognitive aging, addressing the need for interventions to maintain cognitive vitality in an aging global population. The authors categorize video games into sedentary types (classic games and brain training software) and active types (exergames), analyzing empirical studies from the 1980s to 2012 to determine which formats effectively mitigate age-related cognitive decline. The review synthesizes findings from intervention studies involving older adults. For sedentary classic games, studies indicate robust improvements in reaction time and specific executive functions, such as attentional switching and working memory, particularly with strategy games. However, transfers to visuospatial tasks are often limited. Brain training programs show mixed results; while some commercial programs demonstrate general improvements in memory and processing speed, others yield only specific, limited gains with poor generalization to untrained tasks. Crucially, the authors note that sedentary gaming lacks physical exertion, failing to address the metabolic benefits associated with physical activity. In contrast, exergames combine cognitive stimulation with moderate-intensity aerobic exercise. A key study by the authors demonstrated that 12 weeks of exergame training significantly improved executive functions and information processing speed, alongside physical endurance, outperforming traditional physical exercise in cognitive transfer effects. The paper identifies three determinants responsible for these improvements: motivation and engagement, adaptive difficulty levels with feedback, and task variability. These intrinsic properties of video games enhance learning and transfer compared to repetitive traditional exercises. The authors conclude that exergames offer the most promising approach for cognitive aging, as they simultaneously address physical inactivity and cognitive decline. They are more attractive and accessible to seniors than conventional exercise, potentially fostering long-term adherence. The review highlights limitations in current research, such as heterogeneous training protocols and the lack of control groups, and calls for future studies to standardize methodologies and assess real-world functional transfers.

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