Social behavior for autonomous vehicles

Schwarting, Wilko; Pierson, Alyssa; Javier Alonso–Mora; Karaman, Sertaç; Rus, Daniela · 2019 · OpenAlex-citations

DOI: 10.1073/pnas.1820676116

archive: archived pipeline: cataloged verified

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Summary

This paper addresses the challenge of enabling autonomous vehicles (AVs) to interact safely and efficiently with human drivers in complex traffic scenarios, such as highway merging and unprotected left turns. Current AV systems often rely on conservative, geometric reasoning that neglects social cues, leading to unpredictable behavior, traffic bottlenecks, and increased accident risks. The authors argue that for AVs to integrate seamlessly into mixed traffic, they must understand human intent and social preferences. To this end, the study introduces a framework that integrates tools from social psychology—specifically Social Value Orientation (SVO)—into game-theoretic decision-making models. SVO quantifies an agent’s degree of selfishness or altruism, allowing the AV to predict how other drivers will cooperate or compete. The methodology models driving interactions as a noncooperative dynamic game where agents maximize their utility based on their SVO. The utility function combines rewards for self and others, weighted by an angular preference $\phi$ that defines social orientation (e.g., egoistic, prosocial, altruistic, or competitive). The system estimates the SVO of human drivers online by observing their trajectories and determining which SVO value best fits their observed behavior using inverse reinforcement learning. The AV then computes the Nash equilibrium of this best-response game to generate a socially compliant control policy. This approach allows the AV to adapt its behavior dynamically, such as becoming more competitive during merges or more cooperative during turns, based on the estimated preferences of surrounding drivers. The authors validated their approach through simulations and on human driving data from the Next Generation Simulation (NGSIM) dataset, specifically analyzing 92 human driving merges. Results demonstrated that incorporating SVO significantly improved the accuracy of trajectory predictions. Compared to a single-agent baseline, the multiagent game-theoretic model reduced mean squared error in position predictions. Specifically, using estimated, dynamic SVOs yielded the lowest error (0.753 MSE), outperforming models that assumed static egoistic behavior (0.821 MSE) or used a baseline without social modeling (1.0 MSE). Overall, the integration of SVO reduced errors in human trajectory predictions by 25%. Additionally, the analysis of the NGSIM data revealed that merging drivers exhibited more competitive social preferences than nonmerging drivers, highlighting the context-dependent nature of human driving behavior. The significance of this work lies in its ability to bridge the gap between control theory and social psychology, providing a mathematical formulation for socially compliant autonomous driving. By estimating and responding to human social preferences, AVs can behave more predictably and interpretably, reducing the likelihood of accidents caused by unexpected maneuvers. The framework offers a scalable solution for handling complex, interaction-heavy traffic scenarios, potentially improving overall traffic flow and safety by fostering emergent cooperation among mixed human-robot systems.

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StageOutcomeToolModelPromptAttemptsCompleted
discover success OpenAlex-citations 1 2026-06-18
archive success openalex 5 2026-06-25
extract success cached 2 2026-06-26
clean success clean 1 2026-06-18
chunk success chunk 1 2026-06-18
embed success embed Qwen/Qwen3-Embedding-8B 1 2026-06-18
promote success 1 2026-06-18
summarize success llm qwen3.6-27b-prismaquant summ-v5 1 2026-06-26
tag success vector_similarity 6 2026-06-18
verify success 1 2026-06-26

Summary generated by qwen3.6-27b-prismaquant on 2026-06-26; verification: verified.

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