Feasibility of New Simulation Technology to Train Novice Drivers

Decina, L. E. (Larry E.); Gish, Kenneth W.; Staplin, L. K.; Kirchner, Albert H. · 1996 · ROSA P / United States. National Highway Traffic Safety Administration

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Summary

This 1996 report by the National Highway Traffic Safety Administration (NHTSA) addresses the feasibility of using existing simulation and electronic device technology to train novice drivers, who are disproportionately involved in traffic crashes and fatalities. The study was motivated by the high crash rates among young drivers, attributed to inexperience, risk-taking, poor judgment, and deficits in perceptual and decision-making skills. The primary objective was to identify innovative, cost-effective, and accessible applications of simulation technology that could enhance the safety training of this demographic, moving beyond traditional methods to leverage emerging low-end technologies like personal computers (PCs), console gaming systems, and hand-held devices. The research methodology comprised a comprehensive literature review, site visits and telephone inquiries with software and hardware firms, and a workshop with a panel of experts in traffic safety and simulation. The literature review analyzed novice driver deficits, potential training elements, and the capabilities of low, mid, and high-level simulation technologies. The expert workshop synthesized this information to evaluate current hardware platforms and software tools, focusing on criteria such as update rate, field of view, resolution, and interactivity. The study aimed to determine which training elements were most amenable to simulation and to recommend specific hardware and software solutions for development. The findings indicated that current PC-based driver training products were largely limited to knowledge-based applications with low interactivity, while gaming platforms offered more dynamic scenarios but faced proprietary and cost barriers. High-fidelity driving simulators were deemed unsuitable for widespread novice training due to high costs and limited accessibility. The study identified hazard anticipation, visual scanning behavior, foveal/peripheral visual performance, and knowledge elements as the most amenable training components for simulation. Conversely, peripheral visual performance, performance degradation, and speed/headway choice were found to be less suitable. The IBM-compatible PC was recommended as the most practical hardware platform due to its versatility, cost, and accessibility, provided it met minimum specifications of a 60-degree horizontal field of view, 30 Hz update rate, and 800x600 pixel resolution. The report concludes with recommendations for developing new training software using languages like C/C++ and Visual Basic, or authoring packages such as Director and mTropolis. It emphasizes the need for future research in human factors, particularly regarding trainee feedback, transfer of training, and the validation of training devices. Additionally, further investigation is required into the relationship between simulation fidelity and training effectiveness, as well as the potential benefits of networked training applications. The study underscores that while technology offers promising avenues for novice driver education, significant development and research are necessary to ensure training validity and effectiveness.

Key finding

The IBM-compatible PC is the most practical hardware platform for novice driver training, with hazard anticipation and visual scanning being the most amenable training elements for existing low-cost simulation technology.

Methodology

mixed_methods

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